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Why do you get addicted to card games, its scientific reason is known

After analyzing the games scientifically, it has been found that there is an addiction to card games. In the new research, scientists have tried to find out the factors that make games, especially card games, entertaining, interesting and by doing an analytical study of the uncertainty and surprise elements in games using artificial intelligence-powered simulations. make attractive.

Card games are especially infamous for addiction. (Representational photo: Pixabay)

1. Many factors like surprise, uncertainty, and work in game addiction.
2. Attraction, thrill, and clarity are the factors to make a game interesting.
3. Games that strike a balance between fascination and wonder tend to be more popular.

There is a lot of discussion about the psychology of sports, but very few people know that there is a science of sports too. But for the past several decades, technology has made a lot of inroads in sports and now with the advent of computers, games played indoors have also come under the purview of technology. In a new study on the element of surprise or uncertainty in games, scientists investigated the effect of surprise in games and tried to find out what factors lead to addiction in games and card games. Games) Why are games especially addictive.

Shock – Uncertainty or shocking aspect
The shocking aspect or uncertainty in sports works to create excitement in it. This measuring work in the form of jerks is very common in engineering, construction, sports, and other fields. Researchers say that studying the effects of this blow on sports can give a lot of information.

or the rate of change of information speed, reflects the balance of certainty and uncertainty in a game, according to game refinement theory. This balance is called the game refinement value (GR) and serves as an indicator of the player’s level of engagement in the game. Whereas surprise or uncertainty which is denoted as a shock is displayed as AD.

Attempt to Study Addiction Effects A
group of researchers led by Mohammad Noor Akmal Khaled, Assistant Professor in the School of Information Science at the Japan Advanced Institute of Science and Technology (JAIST), studied the addiction effects on several popular shuffleboard games. . Professor Hiroyuki Idiya of JAIST was also a co-author of the study published in the journal IEEE Access.

Researchers focused on what factors play a role in game addiction. (Representational photo: Pixabay)

Thrill and Addiction
Professor Khaled pointed out that card games are games with incomplete information. The addiction factor in games is greater when there are small repetitive stages, opportunities, and layers of strategy that make the game thrilling and even addictive. . He said that he wanted to know why this happens.

Using two simulations,
the researchers first understood the rules, design, and complexities of these games, using game refinement and the motion-in-mind model. He then ran two simulations with the help of a self-playing artificial intelligence agent. One had three ability levels, weak, fine, and strong, while the other had the AI ​​play with a fixed level.

Researchers say that this study can help in reducing the difference between work and games. (Representational photo: Pixabay)

So the researchers looked at the probability of winning and the levels of difficulty with which to compare other games. The result revealed that Ability or Skill and Refinement or Sophistication should logically match the values ​​of GR (Attractiveness) and AD (Horiness). Apart from this, the game should be balanced and free from dishonesty or disturbances, so that victory does not seem to be just a matter of luck. That’s why they found games popular where the values ​​of GR or AD were almost the same.

Through this investigation, the researchers derived the rules of addictive recreational games. The length, speed, acceleration, and shaking of the game are related to the value of the reward, the frequency of the reward, the uncertainty, and the unpredictability. In addition, they also found their correlation with the clarity, robustness, attractiveness, and surprise of the game, respectively. Researchers say that this study can be helpful in blurring the boundary between work and play.


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